UpdateMesh()
Syntax
UpdateMesh(#Mesh, SubMesh)Description
Start the mesh update, to modify in real time its vertices and other values. The mesh has to be created with the #PB_Mesh_Dynamic flag. Once the mesh modifications are finished, FinishMesh() needs to be called. The mesh can use the following commands to change their properties: MeshIndex(), MeshFace(), MeshVertexPosition(), MeshVertexNormal(), MeshVertexTangent(), MeshVertexColor() and MeshVertexTextureCoordinate().
Parameters
Mesh The mesh to use. SubMesh The submesh index to modify. The first submesh index is 0 (main mesh).
Return value
None.
See Also
CreateMesh(), MeshIndex(), MeshFace(), MeshVertexPosition(), MeshVertexNormal(), MeshVertexTangent(), MeshVertexColor() MeshVertexTextureCoordinate()
Supported OS
All