MeshVertexTextureCoordinate()
Syntax
MeshVertexTextureCoordinate(u, v)Description
Add UV information to the new vertex previously added with MeshVertexPosition(). The UV information is used to apply the texture on the mesh.
Parameters
u The u value. This value is the X position in the texture where the vertex should map. This value is usually between 0 and 1, where 0 is the texture X origin and 1 is the texture X end. v The v value. This value is the Y position in the texture where the vertex should map. This value is usually between 0 and 1, where 0 is the texture Y origin and 1 is the texture Y end.
Return value
None.
See Also
CreateMesh(), MeshVertexPosition(), MeshVertexNormal(), MeshVertexTangent(), MeshVertexColor()
Supported OS
All