MeshVertexTangent()
Syntax
MeshVertexTangent(x, y, z)Description
Add tangent information to the new vertex previously added with MeshVertexPosition(). The tangent vector is mainly used in shader scripts. To automatically computes the tangent vector once the mesh is created, use BuildMeshTangents().
Parameters
x, y, z The tangent vector.
Return value
None.
See Also
CreateMesh(), MeshVertexPosition(), MeshVertexNormal(), MeshVertexColor(), MeshVertexTextureCoordinate(), BuildMeshTangents()
Supported OS
All