SetNodeAnimationKeyFrameRotation()

Syntax

SetNodeAnimationKeyFrameRotation(#NodeAnimation, KeyFrame, x, y, z)
Description
Changes the keyframe rotation for the #NodeAnimation.

Parameters

#NodeAnimation The node animation to use.
#Keyframe The node animation keyframe index. The first keyframe index is zero. If the keyframe doesn't exists, this function has no effect.
x The new keyframe 'x' rotation in the world (pitch).
y The new keyframe 'y' position in the world (yaw).
z The new keyframe 'z' position in the world (roll).

Return value

None.

See Also

CreateNodeAnimationKeyFrame(), NodeAnimationKeyFramePitch(), NodeAnimationKeyFrameYaw(), NodeAnimationKeyFrameRoll()

Supported OS

All

<- SetNodeAnimationKeyFramePosition() - NodeAnimation Index - SetNodeAnimationKeyFrameScale() ->