SetNodeAnimationKeyFrameRotation()
Syntax
SetNodeAnimationKeyFrameRotation(#NodeAnimation, KeyFrame, x, y, z)Description
Changes the keyframe rotation for the #NodeAnimation.
Parameters
#NodeAnimation The node animation to use. #Keyframe The node animation keyframe index. The first keyframe index is zero. If the keyframe doesn't exists, this function has no effect. x The new keyframe 'x' rotation in the world (pitch). y The new keyframe 'y' position in the world (yaw). z The new keyframe 'z' position in the world (roll).
Return value
None.
See Also
CreateNodeAnimationKeyFrame(), NodeAnimationKeyFramePitch(), NodeAnimationKeyFrameYaw(), NodeAnimationKeyFrameRoll()
Supported OS
All