SkewCoordinates()
Syntax
SkewCoordinates(AngleX.d, AngleY.d [, System])Description
Apply a shearing angle in the x and/or y direction to the vector drawing coordinate system.
Parameters
AngleX.d, AngleY.d Specifies the shearing angle in each direction in degrees. System (optional) Specifies the coordinate system to change. This can be one of the following values: #PB_Coordinate_User : Change the coordinate system for points in the drawing path (default) #PB_Coordinate_Source: Change the coordinate system for the vector drawing source
Return value
None.
Remarks
See the vectordrawing overview for an introduction to the different coordinate systems.
The following image demonstrates the effect of skewed coordinates. The same figure is drawn twice, the original is in blue, and the version with skewed coordinates is in red.
Example
If OpenWindow(0, 0, 0, 400, 200, "VectorDrawing", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) CanvasGadget(0, 0, 0, 400, 200) If StartVectorDrawing(CanvasVectorOutput(0)) VectorFont(LoadFont(0, "Times New Roman", 60, #PB_Font_Bold)) VectorSourceColor(RGBA(0, 0, 255, 128)) MovePathCursor(50, 50) DrawVectorText("Test") SkewCoordinates(45, 0) VectorSourceColor(RGBA(255, 0, 0, 128)) MovePathCursor(50, 50) DrawVectorText("Test") StopVectorDrawing() EndIf Repeat Event = WaitWindowEvent() Until Event = #PB_Event_CloseWindow EndIf
See Also
ResetCoordinates(), TranslateCoordinates(), ScaleCoordinates(), RotateCoordinates(), FlipCoordinatesX(), FlipCoordinatesY(), ConvertCoordinateX(), ConvertCoordinateY()
Supported OS
All