ApplyEntityImpulse()
Syntax
ApplyEntityImpulse(#Entity, x, y, z [, PositionX, PositionY, PositionZ])Description
Apply an impulse to the entity. The new impulse is added to the current force of the entity.
Parameters
#Entity The entity to use. x, y, z The impulse values. PositionX, PositionY, PositionZ (optional) The position relative to the entity center where the impulse should be applied.
Return value
None.
See Also
ApplyEntityForce(), ApplyEntityTorque(), ApplyEntityTorqueImpulse()
Supported OS
All