EntityCubeMapTexture()
Syntax
Result = EntityCubeMapTexture(#Texture, #Entity)Description
Applies the cube map texture to the entity. The entity will reflect the world around it.
Parameters
#Texture The texture to use. The texture must have been created with CreateCubeMapTexture(). #Entity The entity to apply the texture. One texture can be applied to many entities.
Return value
None.
See Also
CreateCubeMapTexture()
Supported OS
All