SaveTerrain()

Syntax

SaveTerrain(#Terrain, ModifiedOnly)
Description
Saves the terrain to disk, using the filename and extension defined with CreateTerrain().

Parameters

#Terrain The terrain to save.
ModifiedOnly If sets to #True, the terrain will be saved only if it has been modified since the last save. If sets to #False, it will always be saved.

Return value

None.

See Also

CreateTerrain()

Supported OS

All

<- GetTerrainTileLayerBlend() - Terrain Index - SetTerrainTileHeightAtPoint() ->