MaterialFilteringMode()
Syntax
MaterialFilteringMode(#Material, Mode [, MaxAnisotropicValue])Description
Changes the material filtering mode.
Parameters
#Material The material to use. If this parameter value is set to #PB_Default, the filtering mode value used for future created material is changed. Mode It can be one of the following value: #PB_Material_None : Don't filter the material which becomes very pixilated when the camera gets close. #PB_Material_Bilinear : Performs a bilinear filtering when the camera gets close, resulting to a smooth, a bit blured picture. #PB_Material_Trilinear : Performs a trilinear filtering when the camera gets close, resulting in the best picture quality possible. #PB_Material_Anisotropic: Set the maximum anisotropic value.When a material is created, the bilinear filtering is used by default. Using a filter doesn't have a big performance impact on the rendering, as many graphics cards do it using the hardware.MaxAnisotropicValue (optional) The maximum anisotropic value, if the mode #PB_Material_Anisotropic is set. This value is usually between 1 and 8.
Return value
None.
Supported OS
All