LightDirectionY()
Syntax
Result = LightDirectionY(#Light [, Mode])Description
Returns the 'y' direction vector of the light.
Parameters
#Light The light to use. Mode (optional) The mode to get the 'y' direction vector. It can be one of the following value: #PB_Absolute: get the absolute 'y' direction vector of the light in the world (default). #PB_Relative: get the 'y' direction vector of the light relative to its parent.
Return value
The 'y' direction vector of the light. This value is always between -1.0 and 1.0.
See Also
LightDirectionX(), LightDirectionZ(), LightDirection()
Supported OS
All