KeyboardReleased()
Syntax
Result = KeyboardReleased(KeyID)Description
Checks if the specified key has been pushed and released. This function is useful for switch key checks, like a 'Pause' key in a game (one time the game is paused, next time it will continue). The function ExamineKeyboard() must be called before this function to update the keyboard state. The keyboard behavior can be changed with KeyboardMode().
Parameters
KeyID The identifier of the key to be checked. For a full list of available keys see KeyboardPushed().
Return value
Nonzero if the specified key has been pushed and released, zero otherwise.
Example
If InitSprite() And InitKeyboard() And OpenScreen(800,600,16,"")
Paused = #False
Repeat
FlipBuffers()
If StartDrawing(ScreenOutput())
ExamineKeyboard()
If KeyboardReleased(#PB_Key_P)
If Paused = #False
Paused = #True
Else
Paused = #False
EndIf
EndIf
DrawingMode(0)
If Paused = #False
DrawText(20, 20, "Program is running...")
Else
DrawText(20, 20, "Program paused... ")
EndIf
StopDrawing()
EndIf
Until KeyboardPushed(#PB_Key_Escape)
EndIf
See Also
ExamineKeyboard(), KeyboardPushed()
Supported OS
All