StringGadget3D()
Syntax
Result = StringGadget3D(#Gadget3D, x, y, Width, Height, Content$ [, Flags])Description
Creates a String gadget in the current GadgetList. This gadget accepts only one line of text. To get multi-line input, use the EditorGadget3D() function.
Parameters
#Gadget3D A number to identify the new 3D gadget. #PB_Any can be used to auto-generate this number. x, y, Width, Height The position and dimensions of the new gadget. Content$ The initial text content. Flags (optional) It can be a combination of the following values: #PB_String3D_Numeric : Only (positive) integer numbers are accepted. #PB_String3D_Password : Password mode, displaying only '*' instead of normal characters. #PB_String3D_ReadOnly : Read-only mode. No text can be entered.
Return value
Nonzero on success, zero otherwise. If #PB_Any was used as the #Gadget3D parameter then the return-value is the auto-generated gadget number on success.
Remarks
Later the content can be changed with SetGadgetText3D() and received with GetGadgetText3D().
The following events are supported through EventType3D():#PB_EventType3D_Change : The text has been modified by the user. #PB_EventType3D_Focus : The StringGadget got the focus. #PB_EventType3D_LostFocus : The StringGadget lost the focus.To add a 'mini help' to this gadget, use GadgetToolTip3D().
Supported OS
All