EnableManualEntityBoneControl()
Syntax
EnableManualEntityBoneControl(#Entity, Bone$, State, InheritOrientation)Description
Enable the manual control of a bone. It can be manually moved with MoveEntityBone() and rotated with RotateEntityBone().
Parameters
#Entity The entity to use. Bone$ The bone name in the OGRE mesh. State It can be one of the following value: #True : the manual bone control is enabled. #False: the manual bone control is disabled.InheritOrientation (optional) Tells if the bone orientation should inherit from the entity orientation. It can be one of the following value: #True : the manual bone orientation inherit from the entity. #False: the manual bone orientation doesn't take in account the entity orientation.
Return value
None.
Supported OS
All