CreateTexture()

Syntax

Result = CreateTexture(#Texture, Width, Height)
Description
Creates a new blank texture with the specified dimension.

Parameters

#Texture A number to identify the texture. #PB_Any can be used to auto-generate this number.
Width, Height The size of the new texture, in pixels. The width and height of the texture should be each preferably be powers of 2, and if possible, make them square because this will look best on the most hardware. Examples: 64x64, 128x128, 256x256, but also 128x64, 16x32... Old GFX cards can have limitation, so if possible limit the texture size to 256x256.

Return value

Nonzero if the texture was successfully created, zero otherwise. If #PB_Any was used for the #Texture parameter then the generated number is returned on success.

Example

  CreateTexture(0, 256, 256) ; Creates a new 256x256 texture

Supported OS

All

<- CreateRenderTexture() - Texture Index - EntityCubeMapTexture() ->