DefineTerrainTile()
Syntax
DefineTerrainTile(#Terrain, TileX, TileY, HeightMap$, FlipX, FlipY)Description
Defines the content of a tile in the terrain grid.
Parameters
#Terrain The terrain to use. TileX The tile x index, relative to the center tile of the terrain. The center tile starts to 0,0. The value can be negative. TileY The tile y index, relative to the center tile of the terrain. The center tile starts to 0,0. The value can be negative. HeightMap$ The name of the height map image to apply to this tile. FlipX If sets to #True, the image will be flipped on horizontally. If sets to #False, no horizontal flip will be performed. FlipY If sets to #True, the image will be flipped on vertically. If sets to #False, no vertical flip will be performed.
Return value
None.
See Also
CreateTerrain()
Supported OS
All