CopySprite()
Syntax
Result = CopySprite(#Sprite1, #Sprite2 [, Mode])Description
Copy the #Sprite1 to #Sprite2.
Parameters
#Sprite1 The source sprite to copy. #Sprite2 A number to identify the new copied sprite. #PB_Any can be used to auto-generate this number. If #Sprite2 doesn't exists, it is created. Mode (optional) It can be a combination of the following values (with the '|' operator): #PB_Sprite_PixelCollision: Add special information to handle pixel collision trough SpritePixelCollision(). #PB_Sprite_AlphaBlending : Sprite is created with per pixel alpha-channel support, needed for DisplayTransparentSprite().
Return value
Nonzero if the sprite has been copied, zero otherwise. If #PB_Any was used for the #Sprite2 parameter then the generated number is returned on success.
Supported OS
All