CreateLensFlareEffect()
Syntax
CreateLensFlareEffect(#Effect, CameraID, NodeID, BurstSize, HaloSize, HaloMaterialID, CircleMaterialID, BurstMaterialID)Description
Create a new lensflare effect for the given camera. A lensflare is always attached to a node, and will be displayed automatically depending of the node position relative to the camera view.
Parameters
#Effect The number to identify the new effect. #PB_Any can be used to auto-generate this number. CameraID The camera to apply the lensflare. It will only affect this camera. To get a valid 'CameraID', use CameraID(). NodeID The parent node to handle the lensflare. To get a valid 'NodeID', use NodeID(). BurstSize The size of the burst, in world unit. HaloSize The size of the halo, in world unit. HaloMaterialID The halo material. To get a valid material ID, use MaterialID(). CircleMaterialID The circle material. To get a valid material ID, use MaterialID(). BurstMaterialID The burst material. To get a valid material ID, use MaterialID().
Return value
Returns nonzero if the lensflare effect was created successfully and zero if there was an error. If #PB_Any was used as the #Effect parameter then the new generated number is returned on success.
See Also
FreeEffect(), LensFlareEffectColor()
Supported OS
All