StopSound()
Syntax
StopSound(#Sound [, Channel])Description
Stops the specified sound (if it was playing).
Parameters
#Sound The sound to stop. If this value is set to #PB_All, then all sounds currently playing are stopped. Channel (optional) The channel to use. It's the value returned by PlaySound() when using the #PB_Sound_MultiChannel flag.
Return value
None.
Example
InitSound() ; Initialize Sound system
UseOGGSoundDecoder() ; Use ogg files
; Loads a sound from a file
LoadSound(0, #PB_Compiler_Home +"Examples\3D\Data\Siren.ogg")
; The sound is playing
PlaySound(0, #PB_Sound_Loop, 20)
MessageRequester("Info", "Ok to stop.")
StopSound(0)
MessageRequester("Info", "Sound stopped")
FreeSound(0) ; The sound is freed
End
See Also
PlaySound()
Supported OS
All