StopSound()
Syntax
StopSound(#Sound [, Channel])Description
Stops the specified sound (if it was playing).
Parameters
#Sound The sound to stop. If this value is set to #PB_All, then all sounds currently playing are stopped. Channel (optional) The channel to use. It's the value returned by PlaySound() when using the #PB_Sound_MultiChannel flag. 
Return value
None.
Example
 InitSound()           ; Initialize Sound system
 UseOGGSoundDecoder()  ; Use ogg files
 ; Loads a sound from a file
 LoadSound(0, #PB_Compiler_Home +"Examples\3D\Data\Siren.ogg")
 ; The sound is playing
 PlaySound(0, #PB_Sound_Loop, 20)
  
 MessageRequester("Info", "Ok to stop.")
 
 StopSound(0)
 MessageRequester("Info", "Sound stopped")
 
 FreeSound(0) ; The sound is freed
 End
See Also
PlaySound()
Supported OS
All