ResumeSound()
Syntax
ResumeSound(#Sound [, Channel])Description
Resume the sound playing.
Parameters
#Sound The sound to use. If #PB_All is specified, all the sounds (and all channels) are resumed. Channel (optional) The channel to use. It's the value returned by PlaySound() when using the #PB_Sound_MultiChannel flag. If #PB_All is specified, all the channels of the sound are resumed.
Return value
None.
Remarks
Sounds loaded with the #PB_Sound_Streaming flag are not supported.
Example
InitSound() ; Initialize Sound system UseOGGSoundDecoder() ; Use ogg files ; Loads a sound from a file LoadSound(0, #PB_Compiler_Home +"Examples\3D\Data\Siren.ogg") ; The sound is playing PlaySound(0, #PB_Sound_Loop) MessageRequester("Info", "Ok to pause.") PauseSound(0) ; Pause MessageRequester("Info", "Ok to resume.") ResumeSound(0) ; Resume MessageRequester("Info", "Ok to stop.") FreeSound(0) ; The sound is freed End
See Also
LoadSound(), PauseSound()
Supported OS
All