NodeAnimationKeyFrameX()

Syntax

Result = NodeAnimationKeyFrameX(#NodeAnimation, KeyFrame)
Description
Returns the #NodeAnimation keyframe 'x' position.

Parameters

#NodeAnimation The node animation to use.
#Keyframe The node animation keyframe index. The first keyframe index is zero.

Return value

Returns the node animation keyframe 'x' position in the world, or zero if the keyframe doesn't exists.

See Also

CreateNodeAnimationKeyFrame(), NodeAnimationKeyFrameY(), NodeAnimationKeyFrameZ()

Supported OS

All

<- NodeAnimationKeyFrameRoll() - NodeAnimation Index - NodeAnimationKeyFrameY() ->