AttachNodeObject()

Syntax

AttachNodeObject(#Node, ObjectID)
Description
Attachs an existing object to a node.

Parameters

#Node The node to use.
ObjectID The object to attach. The supported objects are the followings:
  - Entity : use EntityID() as 'ObjectID'.
  - Sound3D: use SoundID3D() as 'ObjectID'.
  - Camera : use CameraID() as 'ObjectID'.
  - Light  : use LightID() as 'ObjectID'.
  - Node   : use NodeID() as 'ObjectID'.
  - Mesh   : use MeshID() as 'ObjectID' (supported only if #PB_Mesh_Dynamic flag is set).
  - BillboardGroup : use BillboardGroupID() as 'ObjectID'.
  - ParticleEmitter: use ParticleEmitterID() as 'ObjectID'.

Return value

None.

Remarks

An object can be detached from a node with DetachNodeObject().

See Also

DetachNodeObject()

Supported OS

All

Node Index - CreateNode() ->