CreateIcoSphere()
Syntax
Result = CreateIcoSphere(#Mesh, Radius.f [, Iterations)Description
Create a new ico-sphere mesh.
Parameters
#Mesh The number to identify the new mesh. #PB_Any can be used to auto-generate this number. Radius Radius, in world unit, of the ico-sphere. Iterations (optional) Number of iterations used to create the ico-sphere (default: 2).
Return value
Returns nonzero if the mesh was created successfully and zero if there was an error. If #PB_Any was used as the #Mesh parameter then the new generated number is returned on success.
Example
InitEngine3D()
InitSprite()
OpenWindow(0, 0, 0, 640, 480, "IcoSphere example", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0)
; Light
CreateLight(#PB_Any, RGB(25, 25, 180), -5, 10, 5, #PB_Light_Point)
; Camera
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 2, 0, 5, #PB_Absolute | #PB_Local)
CameraLookAt(0, 0, 0, 0)
; Create the icosphere and attach it to the scene
CreateIcoSphere(0, 1)
CreateEntity(0, MeshID(0), #PB_Material_None)
Repeat
RenderWorld()
FlipBuffers()
Until WaitWindowEvent(1) = #PB_Event_CloseWindow
See Also
FreeMesh(), CreateCylinder(), CreateMesh(), CreateCube(), CreatePlane(), CreateLine3D()
Supported OS
All