PokeU()

Syntax

PokeU(*MemoryBuffer, Number)
Description
Writes an unicode character (2 bytes) to the specified memory address.

Parameters

*MemoryBuffer The address to write to.
Number The value to write.

Return value

None.

See Also

PeekU()

Supported OS

All

<- PokeS() - Memory Index - PokeW() ->