LightRoll()

Syntax

Result = LightRoll(#Light [, Mode])
Description
Gets the roll of the #Light.

Parameters

#Light The light to use.
Mode (optional) The mode to get the roll. It can be one of the following value:
  #True : the roll is the raw value, but it can't be used in RotateLight() to get back the same orientation (default).
  #False: the roll is adjusted, so it can put back in RotateLight() to get back the same orientation.

Return value

The current roll value of the light.

See Also

LightYaw(), LightPitch()

Supported OS

All

<- LightPitch() - Light Index - LightX() ->