PureBasic - Joint

Overview

Joints are used to define a link between two entities, to have an automatic behavior when one of the entity is moved. It can be used to simulate real life interaction between two objects, like for example: a door, a train and so on. InitEngine3D() must be called successfully before using the joint functions.

Command Index

ConeTwistJoint
EnableHingeJointAngularMotor
FreeJoint
GenericJoint
GetJointAttribute
HingeJoint
HingeJointMotorTarget
IsJoint
PointJoint
SetJointAttribute
SliderJoint

Example

Joint.pb

Supported OS

All

Reference Manual - Index