EditorGadget3D()
Syntax
Result = EditorGadget3D(#Gadget3D, x, y, Width, Height [, Flags])Description
Creates an editor gadget in the current GadgetList.
Parameters
#Gadget3D A number to identify the new 3D gadget. #PB_Any can be used to auto-generate this number. x, y, Width, Height The position and dimensions of the new gadget. Flags (optional) It can be one of the following value: #PB_Editor3D_ReadOnly: The user cannot edit the text in the gadget.
Return value
Nonzero on success, zero otherwise. If #PB_Any was used as the #Gadget3D parameter then the return-value is the auto-generated gadget number on success.
Remarks
To add a 'mini help' to this gadget, use GadgetToolTip3D().
The following functions can be used to act on the editor content:
- GetGadgetText3D(): Get the text content of the editor gadget.
- SetGadgetText3D(): Change the text content of the editor gadget.
- SetGadgetAttribute3D(): With the following attribute:#PB_Editor3D_ReadOnly: Set the read-only state. (0 means editable, nonzero means read-only)- GetGadgetAttribute3D(): With the following attribute:#PB_Editor3D_ReadOnly: Get the read-only state. (0 means editable, nonzero means read-only)
Supported OS
All