UpdateEntityAnimation()

Syntax

UpdateEntityAnimation(#Entity, Animation$)
Description
Update the #Entity animation. For example, if the vertices of the mesh have been modified the animation cache needs to be recalculated.

Parameters

#Entity The entity to use.
Animation$ The animation name. The animations are stored in the mesh object in a case-sensitive manner (ie: "Walk" will be a different animation than "walk"). If the animation isn't found or the mesh doesn't have a skeleton, this function will have no effect.

Return value

None.

See Also

StartEntityAnimation()

Supported OS

All

<- StopEntityAnimation() - EntityAnimation Index