GetEntityAnimationLength()
Syntax
Result = GetEntityAnimationLength(#Entity, Animation$)Description
Returns the #Entity animation length.
Parameters
#Entity The entity to use. Animation$ The animation name. The animations are stored in the mesh object in a case-sensitive manner (ie: "Walk" will be a different animation than "walk"). If the animation isn't found or the mesh doesn't have a skeleton, this function will have no effect.
Return value
The entity animation length (in milliseconds).
See Also
StartEntityAnimation(), SetEntityAnimationLength()
Supported OS
All