AddEntityAnimationTime()

Syntax

AddEntityAnimationTime(#Entity, Animation$, Time)
Description
Add time to the specified #Entity animation.

Parameters

#Entity The entity to use.
Animation$ The animation name. The animations are stored in the mesh object in a case-sensitive manner (ie: "Walk" will be a different animation than "walk"). If the animation isn't found or the mesh doesn't have a skeleton, this function will have no effect.
Time The time to add (in milliseconds) to the specified animation, relative to the current animation time.

Return value

None.

See Also

StartEntityAnimation()

Supported OS

All

EntityAnimation Index - EntityAnimationBlendMode() ->