EntityRenderMode()

Syntax

EntityRenderMode(#Entity, Mode)
Description
Changes the render mode of the specified entity.

Parameters

#Entity The entity to use.
Mode Can be a combination (using the '|' operator) of the following values:
  #PB_Entity_CastShadow      : casts entity shadow if the WorldShadows() has been activated (default)
  #PB_Entity_DisplaySkeleton : displays the entity skeleton

Return value

None.

Supported OS

All

<- EntityPitch() - Entity Index - EntityRoll() ->