EntityRenderMode()
Syntax
EntityRenderMode(#Entity, Mode)Description
Changes the render mode of the specified entity.
Parameters
#Entity The entity to use. Mode Can be a combination (using the '|' operator) of the following values: #PB_Entity_CastShadow : casts entity shadow if the WorldShadows() has been activated (default) #PB_Entity_DisplaySkeleton : displays the entity skeleton
Return value
None.
Supported OS
All