EntityLookAt()
Syntax
EntityLookAt(#Entity, x, y, z [, DirectionX, DirectionY, DirectionZ])Description
The point (in world unit) that an entity is facing. The position of the entity is not changed.
Parameters
#Entity The entity to use. x, y, z The position (in world unit) to point the entity at. DirectionX, DirectionY, DirectionZ (optional) The vector direction of the entity (values between -1.0 and 1.0).
Return value
None.
Supported OS
All