SetRenderQueue()
Syntax
SetRenderQueue(ObjectID, Queue [, Priority])Description
Change the render order of the specified object.
Parameters
ObjectID The object ID to convert the coordinate from. It can be one of the following type: - Entity : use EntityID() to get a valid ID. - Light : use LightID() to get a valid ID. - Mesh : use MeshID() to get a valid ID. - ParticleEmitter: use ParticleEmitterID() to get a valid ID. - BillboardGroup : use BillboardGroupID() to get a valid ID. - Text3D : use Text3DID() to get a valid ID.Queue The queue number to use to render the object. Queue number can be from 0 (background) to 100 (foreground). The default queue is 0, and is render behind all the other render queues. Priority (optional) The priority to use within the queue. Valid values are from 0 (background) to 10000 (foreground).
Return value
None.
Supported OS
All