Engine3DStatus()

Syntax

Result = Engine3DStatus(Type)
Description
Gets the 3D engine current status.

Parameters

Type This can be one of the following values:
  #PB_Engine3D_NbRenderedTriangles: Nb rendered triangles in the last frame.
  #PB_Engine3D_NbRenderedBatches  : Nb rendered batches in the last frame.
  #PB_Engine3D_CurrentFPS         : Current frame rate.
  #PB_Engine3D_AverageFPS         : Average frame rate achieved since the engine started running.
  #PB_Engine3D_MaximumFPS         : Best frame rate achieved since the engine started running.
  #PB_Engine3D_MinimumFPS         : Worst frame rate achieved since the engine started running.
  #PB_Engine3D_ResetFPS           : Reset all the frame rate related statistics.

Return value

The value depending of the specified 'Type'.

Supported OS

All

<- EnableWorldPhysics() - Engine3D Index - ExamineWorldCollisions() ->