;
; ------------------------------------------------------------
;
; PureBasic - Sound3D
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 1
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
;- Mesh
CreateCube(0, 100)
CreateSphere(1, 50)
;- Material
GetScriptMaterial(0, "Color/Blue")
GetScriptMaterial(1, "Color/Red")
;- Entity
CreateEntity(0, MeshID(0), MaterialID(0))
CreateEntity(1, MeshID(1), MaterialID(1))
;- Sound3D
If LoadSound3D(0, "Roar.ogg")
SoundVolume3D(0, 50)
SoundRange3D(0, 1, 500)
PlaySound3D(0, #PB_Sound3D_Loop)
EndIf
If LoadSound3D(1, "Siren.ogg")
SoundVolume3D(1, 50)
SoundRange3D(1, 1, 500)
PlaySound3D(1, #PB_Sound3D_Loop)
EndIf
;- Node
; Create a node, so we can link the entity and the sound
CreateNode(0, -400, 0, 0)
AttachNodeObject(0, SoundID3D(0))
AttachNodeObject(0, EntityID(0))
; Create a node, so we can link the entity and the sound
CreateNode(1, 400, 0, 0)
AttachNodeObject(1, SoundID3D(1))
AttachNodeObject(1, EntityID(1))
;- Camera
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, -550, 70, 10, #PB_Absolute)
CameraLookAt(0, NodeX(1), NodeY(1), NodeZ(1))
;- Light
AmbientColor(0)
CreateLight(0, RGB(255, 255, 255), 0, 700, 0)
;- Sky
SkyBox("desert07.jpg")
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
SoundListenerLocate(CameraX(0), CameraY(0), CameraZ(0)) ; The 'ear' follows the camera
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized", 0)
EndIf
End