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PureBasic 5.50 beta 2 est disponible sur votre compte

Le , par comtois

308PARTAGES

0  0 
La version 5.50 beta 1 est disponible sur votre compte.

Hi there,

PureBasic 5.50 is now available as beta in your online account ! The most important change is the unicode only compiler. To sum-up, internal string representation are now always in unicode, and if you need to interact with third part libraries, the suggested approach is to use pseudotypes (p-ascii, p-utf8) combined with Import/EndImport or Prototypes. 2 new helpers functions have been added as well to created easily an ASCII or UTF8 buffer from a string: Ascii() and UTF8(). If your program was already compiled with the unicode switch, then nothing will changed for you (if it does, then there is a bug somewhere, don't hesitate to report it). Here is the full list of features:

- Added: Vehicle library to create 3D vehicles with wheels easily
- Added: PickBody() to easily manipulate a 3D body with mouse
- Added: CreateTube(), CreateTorus(), CreateIcoSphere() and CreateCapsule()
- Added: #PB_Entity_PlaneBody, #PB_Entity_ConeBody and #PB_Entity_CompoundBody body type
- Added: AddSubEntity() (see CompoundBody.pb)
- Added: GenericJoint() to create any type of joint
- Added: Bounding box size support to CreateEntityBody()
- Added: RegisterFontFile() to use custom fonts file easily
- Added: PathLength(), PathPointX(), PathPointY(), PathPointAngle()
- Added: PathBoundsX(), PathBoundsY(), PathBoundsWidth(), PathBoundsHeight() to get the bounding box of a path
- Added: PathSegments(), AddPathSegments() to get/set a path in string format
- Added: DebuggerError(), DebuggerWarning(), CloseDebugOutput()
- Added: ResetStructure() which clear and reinitialize a structure buffer
- Added: UTF8() and Ascii() to create easily UTF8 and Ascii string buffers (needs to be freed with FreeMemory())
- Added: FormatNumber() to have money like formatted numbers easily
- Added: @#StringConstant$ syntax support, to get the address of a string constant
- Added: #PB_MessageRequester_Info, #PB_MessageRequester_Error and #PB_MessageRequester_Warning for MessageRequester()

- Changed: ParticleVelocity() to support current velocity.

- Removed: ASCII mode for internal PureBasic string representation, PureBasic is now unicode only.

As every beta, only the english doc is up to date for now, so be sure to use it if you want to have more info about new commands.

Have fun !
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Avatar de comtois
Responsable Purebasic https://www.developpez.com
Le 06/06/2016 à 11:11

Les exemples 3D sont bogués, mais c'est pas de ma faute , Fred a changé le nom des fonctions après mes tests !
par exemple SetVehicleSteering() devient ApplyVehicleSteering()

Voici l'exemple Vehicle.pb corrigé. Je corrigerai les autres exemples ce soir, ils seront disponibles avec la prochaine beta.

;
; ------------------------------------------------------------
;
; PureBasic - CreateVehicle
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"

#CameraSpeed = 2

Global.f KeyX, KeyY, MouseX, MouseY, ElapsedTime

Structure Vector3
x.f
y.f
z.f
EndStructure

Macro VECTOR3(V, a, b, c)
V\x = a
V\y = b
V\z = c
EndMacro

Structure s_Vehicle
Chassis.i
Wheels.i
EngineBrake.f
EngineForce.f
Steering.f

SteeringLeft.i
SteeringRight.i
EndStructure

Global Recul = #False

Global MaxEngineForce.f = 2000.0
Global MaxEngineBrake.f = 150.0

Global SteeringIncrement.f = 0.5
Global SteeringClamp.f = 27

Global WheelRadius.f = 0.5;
Global WheelWidth.f = 0.4 ;

Global SuspensionStiffness.f = 20.0
Global SuspensionDamping.f = 3.3
Global SuspensionCompression.f = 4.4
Global MaxSuspensionTravelCm.f = 500.0;
Global FrictionSlip.f = 20

Global RollInfluence.f = 0.3
Global SuspensionRestLength.f = 0.6;

Global Vehicle.s_Vehicle

#CUBE_HALF_EXTENTS = 1

Declare BuildVehicle(*Vehicle.s_Vehicle)
Declare HandleVehicle()
Declare ControlVehicle(elapsedTime.f)
Declare.f Interpolation(x1.f, x2.f, percent.f)

If InitEngine3D()

InitSprite()
InitKeyboard()
InitMouse()

If Screen3DRequester()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures/", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts" , #PB_3DArchive_FileSystem)
Parse3DScripts()

WorldShadows(#PB_Shadow_Modulative, -1, RGB(105, 105, 105))

;- Material
;
CreateMaterial(0, LoadTexture(0, "Wood.jpg"))
GetScriptMaterial(1, "SphereMap/SphereMappedRustySteel")
CreateMaterial(2, LoadTexture(2, "Dirt.jpg"))
ScaleMaterial(2,0.05,0.05)
GetScriptMaterial(3, "Scene/GroundBlend")

;-Ground
;
CreatePlane(0, 500, 500, 5, 5, 5, 5)
CreateEntity(0,MeshID(0),MaterialID(2))
EntityRenderMode(0, 0)
CreateEntityBody(0, #PB_Entity_PlaneBody, 0, 0, 1)

;-Walls
;
CreateCube(1, 1)
CreateEntity(1,MeshID(1),MaterialID(2),0,1, 250)
ScaleEntity(1,500,2,0.5)
CreateEntityBody(1, #PB_Entity_PlaneBody, 0, 0, 1,-1,-1,-1, 0,0,-1)

CreateEntity(2,MeshID(1),MaterialID(2),0,1, -250)
ScaleEntity(2,500,2,0.5)
CreateEntityBody(2, #PB_Entity_PlaneBody, 0, 0, 1,-1,-1,-1, 0,0,1)

CreateEntity(3,MeshID(1),MaterialID(2),250,1, 0)
ScaleEntity(3,0.5,2,500)
CreateEntityBody(3, #PB_Entity_PlaneBody, 0, 0, 1,-1,-1,-1, -1,0,0)

CreateEntity(4,MeshID(1),MaterialID(2),-250,1, 0)
ScaleEntity(4,0.5,2,500)
CreateEntityBody(4, #PB_Entity_PlaneBody, 0, 0, 1,-1,-1,-1, 1,0,0)


CylinderMEsh = CreateCylinder(#PB_Any, 0.5, 2)

For i=-250 To 250 Step 30
Cylinder = CreateEntity(#PB_Any,MeshID(CylinderMEsh),MaterialID(1), 0, 1, i)
CreateEntityBody(Cylinder, #PB_Entity_CylinderBody, 0, 0, 1)
Next

;- Light
;
CreateLight(0 ,RGB(190, 190, 190), 400, 120, 100,#PB_Light_Directional)
SetLightColor(0, #PB_Light_SpecularColor, RGB(255*0.4, 255*0.4,255*0.4))
LightDirection(0 ,0.55, -0.3, -0.75)
AmbientColor(RGB(255*0.2, 255*0.2,255*0.2))

;- Camera
;
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 800, 400, 80, #PB_Absolute)

; SkyBox
;
SkyBox("desert07.jpg")

;-
BuildVehicle(@Vehicle)

;-Main
;
Repeat
Screen3DEvents()

ExamineMouse()
ExamineKeyboard()

HandleVehicle()

ControlVehicle(ElapsedTime/20)

CameraFollow(0, EntityID(Vehicle\Chassis),180, 3.5, 10, 0.1, 0.1)

ElapsedTime = RenderWorld()

FlipBuffers()

Until KeyboardPushed(#PB_Key_Escape)

End

EndIf

Else
MessageRequester("Error","Can't initialize engine3D")
EndIf

Procedure Clamp(*var.float, min.f, max.f)
If *var\f < min
*var\f = min
ElseIf *var\f > max
*var\f = max
EndIf
EndProcedure

Procedure BuildVehicle(*Vehicle.s_Vehicle)
Protected.VECTOR3 connectionPointCS0; wheelDirectionCS0,wheelAxleCS,

With *Vehicle

\SteeringLeft = #False
\SteeringRight = #False

\EngineForce = 0
\Steering = 0


;- >>> create vehicle <<<<<

connectionHeight.f = 0.6

ChassisMesh = CreateCube(#PB_Any, 2)

ChassisEntity = CreateEntity(#PB_Any, MeshID(chassisMesh), MaterialID(3), 0, 1, 0)
ScaleEntity(ChassisEntity, 0.8, 0.7, 2)
\Chassis = CreateVehicle(#PB_Any)
AddSubEntity(\Chassis, ChassisEntity, #PB_Entity_BoxBody)

EntityRenderMode(\Chassis, #PB_Entity_CastShadow)
CreateVehicleBody(\Chassis, 700, 0.3, 0.8,suspensionStiffness, suspensionCompression, suspensionDamping, maxSuspensionTravelCm, frictionSlip)

MoveEntity(\Chassis, 0, 3, 0,#PB_Absolute)
DisableDebugger
SetEntityAttribute(\Chassis, 27, 0.0)
SetEntityAttribute(\Chassis, 28, 0.0)
EnableDebugger


Wheel = CreateSphere(#PB_Any, WheelRadius)
For i = 0 To 3
\Wheels = CreateEntity(#PB_Any, MeshID(Wheel), #PB_Material_None)
ScaleEntity(\Wheels, WheelWidth,1,1)
Next

;-WheelSteerable and WheelsEngine
VECTOR3(connectionPointCS0, #CUBE_HALF_EXTENTS-(0.2*WheelWidth), connectionHeight,2*#CUBE_HALF_EXTENTS-WheelRadius)
AddVehicleWheel(\Chassis, \Wheels,
connectionPointCS0\x, connectionPointCS0\y,connectionPointCS0\z,
-1, 0,0, SuspensionRestLength, WheelRadius, #True, RollInfluence)


VECTOR3(connectionPointCS0, -#CUBE_HALF_EXTENTS+(0.2*WheelWidth), connectionHeight, 2*#CUBE_HALF_EXTENTS-WheelRadius)
AddVehicleWheel(\Chassis, \Wheels,
connectionPointCS0\x, connectionPointCS0\y,connectionPointCS0\z,
-1, 0,0, SuspensionRestLength, WheelRadius, #True, RollInfluence)


VECTOR3(connectionPointCS0, -#CUBE_HALF_EXTENTS+(0.2*WheelWidth), connectionHeight, -2*#CUBE_HALF_EXTENTS+WheelRadius);
AddVehicleWheel(\Chassis, \Wheels,
connectionPointCS0\x, connectionPointCS0\y,connectionPointCS0\z,
-1, 0,0, SuspensionRestLength, WheelRadius, #False, RollInfluence)


VECTOR3(connectionPointCS0, #CUBE_HALF_EXTENTS-(0.2*WheelWidth), connectionHeight, -2*#CUBE_HALF_EXTENTS+WheelRadius);
AddVehicleWheel(\Chassis, \Wheels,
connectionPointCS0\x, connectionPointCS0\y,connectionPointCS0\z,
-1, 0,0, SuspensionRestLength, WheelRadius, #False, RollInfluence)


EndWith
EndProcedure

Procedure HandleVehicle()

If KeyboardPushed(#PB_Key_Left)
Vehicle\SteeringLeft = #True
Vehicle\SteeringRight = #False

ElseIf KeyboardPushed(#PB_Key_Right)
Vehicle\SteeringRight = #True
Vehicle\SteeringLeft = #False
Else
Vehicle\SteeringRight = #False
Vehicle\SteeringLeft = #False
EndIf

If KeyboardPushed(#PB_Key_Down)
If GetEntityAttribute(Vehicle\Chassis, #PB_Entity_LinearVelocity)< 0.4
Recul = #True
EndIf
If Recul
Vehicle\EngineForce = -MaxEngineForce
Vehicle\EngineBrake = 0
Else
Vehicle\EngineForce = 0
Vehicle\EngineBrake = MaxEngineBrake
EndIf
ElseIf KeyboardPushed(#PB_Key_Up)
Vehicle\EngineForce = MaxEngineForce
Vehicle\EngineBrake = 0
Else
Vehicle\EngineBrake = MaxEngineForce/ 100
Vehicle\EngineForce = 0
Recul = #False
EndIf


EndProcedure

Procedure ControlVehicle(elapsedTime.f)

; apply engine Force on relevant wheels
For i = 0 To 1
ApplyVehicleBrake(Vehicle\Chassis, i, Vehicle\EngineBrake)
ApplyVehicleForce(Vehicle\Chassis, i, Vehicle\EngineForce)
Next


If (Vehicle\SteeringLeft)

Vehicle\Steering + SteeringIncrement*elapsedTime
If (Vehicle\Steering > SteeringClamp)
Vehicle\Steering = SteeringClamp
EndIf

ElseIf (Vehicle\SteeringRight)

Vehicle\Steering - SteeringIncrement*elapsedTime
If (Vehicle\Steering < -SteeringClamp)
Vehicle\Steering = -SteeringClamp
EndIf

Else
Vehicle\Steering = Interpolation(Vehicle\Steering, 0, 0.05)

EndIf

; apply Steering on relevant wheels

For i = 0 To 1
ApplyVehicleSteering(Vehicle\Chassis, i, Vehicle\Steering)
Next

EndProcedure

Procedure.f Interpolation(x1.f, x2.f, percent.f)
If percent<0
percent=0
EndIf
If percent>1
percent=1
EndIf
ProcedureReturn x1 + percent * (x2 - x1)

EndProcedure

0  0 
Avatar de comtois
Responsable Purebasic https://www.developpez.com
Le 12/07/2016 à 9:11
PureBasic 5.509 beta 2 est disponible sur votre compte (nombreuses corrections de bogues et une mise à jour de SQLite à la version 3.13.0)
Beta 2 is out ! It does includes a bunch of fixes and updated SQLite lib to 3.13.0.
0  0 
Avatar de comtois
Responsable Purebasic https://www.developpez.com
Le 12/07/2016 à 11:10
Vous pouvez télécharger à nouveau la beta 2 si vous l'aviez déjà fait (avant 10h30) !

A new quick fix version has been pushed on the server. If you already downloaded before this post, please download it again, sorry for the inconvenience !
0  0 
Avatar de comtois
Responsable Purebasic https://www.developpez.com
Le 18/07/2016 à 10:03
PureBasic 5.50 beta 3 est disponible sur votre compte.

Beta 3 is out and brings some more fixes
0  0